Tag: rules

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  • Main Page

    Titles below link to pages with relevant information for the campaign: h3. General Game Info * [[House Rules | House Rules]] * [[Conversion | Conversion]] * [[Downtime | Downtime]] * [[Writeup Rotation | Writeup Rotation]] h3. Corvis * [[ …

  • House Rules

    At this time there are no house rules. Any developed during the campaign will be added here. *Pain of Healing* There are notes on the cheat sheet on the Pain of Healing and the associated modifiers for the priest and healed individual. [[Pain of …

  • Pain of Healing

    Each time you are healed by a cleric / healer of a certain god the pain of healing rolling permanently increases as follows for the healer for that god. * Target Follows Healers God : Roll d6 on 6 increases by 1 * Target Follows Other God : Roll d6 on …

  • Social Class

    Within the structure of the Human Kingdoms social standing plays an important role, though the Kingdom of Menoth is an exception to this rule, being as it is, a Kingdom ruled by the Church, and therefore follows the hierarchy of the Church rather than one …

  • Privileges

    *Blackguard* (any, 3) You have been recognised as flaunting society’s conventions, and polite society is appalled by your actions – but you and the stories around you nonetheless fascinate many. People may recognise your name, and your reputation will …

  • Assets

    *Ancestral Estate* (upper, 5, 10) You live on an ancestral estate, with several of your family (close and extended) and a flock of servants. You live in pampered luxury, but have little privacy and your time is frequently accountable to others. The …

  • Complications

    *Absent-Minded* * You have strange lapses of memory; you sometimes forget important things, even things that have only just happened. Once each session, the Gamemaster can state you have forgotten something, forcing you to suffer a -2 penalty on a …

  • Factions

    UNDER DEVELOPMENT. Characters and NPCs, can and generally do, follow a set of core beliefs of subscribe to the beliefs of a particular faction. These beliefs may be life dominating or simply lip service. Beliefs can change over time based on in game …

  • Starting Traits

    Unless otherwise noted, all Talents cost 3 character points. A character may not start with more than three *different* traits. A * means a trait can be taken more than once, at the listed cost (or 3 if no cost listed) *Acute Sense* * One of your …

  • New Spells

    *PAGE UNDER DEVELOPMENT* - A review on the potential and possibility to integrate spells from Victoriana....There are about 10 types of magic being reviewed and converted....thankfully lots of Dark Arts :) [[Mechanical Medium | Mechanical Medium]] [[ …

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